Cleanup: style
[blender.git] / source / blender / draw / modes / overlay_mode.c
index dc6aa1daa76d53d47293191708d23bc594eb8127..94b5309a7240053b890dac02cf2a9e96d235571e 100644 (file)
@@ -261,7 +261,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
                                        GPUShader *sh = (all_wires) ? e_data.face_wireframe_sh : e_data.face_wireframe_pretty_sh;
 
                                        if ((DRW_state_is_select() || DRW_state_is_depth()) &&
-                                               (v3d->shading.flag & V3D_SHADING_XRAY) != 0)
+                                           (v3d->shading.flag & V3D_SHADING_XRAY) != 0)
                                        {
                                                static float params[2] = {1.2f, 1.0f}; /* Parameters for all wires */