void sculpt(Sculpt *sd);
int sculpt_poll(struct bContext *C);
-void sculpt_update_mesh_elements(struct Scene *scene, struct Object *ob, int need_fmap);
+void sculpt_update_mesh_elements(struct Scene *scene, struct Sculpt *sd, struct Object *ob, int need_fmap);
/* Deformed mesh sculpt */
void sculpt_free_deformMats(struct SculptSession *ss);
void sculpt_undo_push_begin(const char *name);
void sculpt_undo_push_end(void);
-int sculpt_modifiers_active(Scene *scene, Object *ob);
void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]);
#endif