improvement of 2d-filter custom shader,
[blender.git] / source / gameengine / Converter / KX_ConvertActuators.cpp
index 1f87e9d9ac74db88783acfb088f6c032d0032bb7..9aed5b1d51024429c5ad93ffd0c7b7a38df48722 100644 (file)
@@ -1000,7 +1000,7 @@ void BL_ConvertActuators(char* maggiename,
                        }
             
                        tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
-                               _2dfilter->float_arg,_2dfilter->int_arg,_2dfilter->texture_flag,ketsjiEngine->GetRasterizer(),rendertools);
+                               _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
 
                        if (_2dfilter->text)
                        {