improvement of 2d-filter custom shader,
[blender.git] / source / gameengine / Rasterizer / RAS_IRenderTools.h
index 781f90d4124ce967de0a450255158e34e1e7d27d..54a663ba111c64ef88372334930aa41d583d6482 100644 (file)
@@ -185,7 +185,7 @@ public:
 
        virtual
                void
-               Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short textureflag)=0;
+               Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0;
 
        virtual
                void