UVEdit: Add back uv angle stretch aspect correction
[blender.git] / source / blender / gpu / GPU_shader.h
index ea7983f8a2eb9569ef7881270e1717ae2ea00f03..71536523caf81737debd94843344559a8ede6f41 100644 (file)
@@ -349,7 +349,8 @@ typedef enum GPUBuiltinShader {
        GPU_SHADER_2D_UV_EDGES,
        GPU_SHADER_2D_UV_EDGES_SMOOTH,
        GPU_SHADER_2D_UV_FACES,
-       GPU_SHADER_2D_UV_FACES_STRETCH,
+       GPU_SHADER_2D_UV_FACES_STRETCH_AREA,
+       GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE,
        /* Selection */
        GPU_SHADER_3D_FLAT_SELECT_ID,
        GPU_SHADER_3D_UNIFORM_SELECT_ID,