[GPU_SHADER_2D_UV_FACES] =
{ datatoc_gpu_shader_2D_edituvs_faces_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl },
- [GPU_SHADER_2D_UV_FACES_STRETCH] =
+ [GPU_SHADER_2D_UV_FACES_STRETCH_AREA] =
+ { datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl,
+ datatoc_gpu_shader_2D_smooth_color_frag_glsl },
+ [GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE] =
{ datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl,
datatoc_gpu_shader_2D_smooth_color_frag_glsl },
case GPU_SHADER_3D_UNIFORM_SELECT_ID:
return "#define UNIFORM_ID\n";
+ case GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE:
+ return "#define STRETCH_ANGLE\n";
+
default:
return NULL;
}