Moved the cloth solver code into a new subfolder/library inside Blender
[blender.git] / source / blender / render / intern / source / voxeldata.c
index d360282d985fcd18b0526fb9eeba7994c7b1d19e..6f3c50bca62a61cdf134361d5d4ca10498dfd358 100644 (file)
@@ -380,7 +380,8 @@ static void init_frame_hair(VoxelData *vd, int UNUSED(cfra))
                ParticleSystemModifierData *pmd = (ParticleSystemModifierData *)md;
                
                if (pmd->psys && pmd->psys->clmd) {
-                       found |= implicit_hair_volume_get_texture_data(ob, pmd->psys->clmd, NULL, vd);
+                       // XXX TODO was moved into own subfolder, figure out how to handle this (perhaps make a wrapper in BKE)
+//                     found |= implicit_hair_volume_get_texture_data(ob, pmd->psys->clmd, NULL, vd);
                }
        }