BGE patch: create new BulletSoftBody data block to store bullet soft body specific...
[blender.git] / projectfiles_vc7 / blender / blenkernel / BKE_blenkernel.vcproj
index 2151f581d19ea855b5d499eed311580c3eafa834..15e3680cf8cb95ef8df56e23165ec902a3a6cd9b 100644 (file)
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\intern\brush.c">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\blenkernel\intern\bullet.c">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\intern\bvhutils.c">
                        </File>
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\BKE_brush.h">
                        </File>
+                       <File
+                               RelativePath="..\..\..\source\blender\blenkernel\BKE_bullet.h">
+                       </File>
                        <File
                                RelativePath="..\..\..\source\blender\blenkernel\BKE_bvhutils.h">
                        </File>