BGE patch: create new BulletSoftBody data block to store bullet soft body specific...
[blender.git] / source / blender / blenloader / intern / writefile.c
index e53c725867a6dcedd2b13750a7daba30d9ab34b2..9ca9a3d9287695d4e677e333a6793921db26375b 100644 (file)
@@ -922,6 +922,7 @@ static void write_objects(WriteData *wd, ListBase *idbase)
                        writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
                        writestruct(wd, DATA, "SoftBody", 1, ob->soft);
                        if(ob->soft) writestruct(wd, DATA, "PointCache", 1, ob->soft->pointcache);
+                       writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft);
                        
                        write_particlesystems(wd, &ob->particlesystem);
                        write_modifiers(wd, &ob->modifiers);