Cleanup: use normalize_v#_length
[blender.git] / source / blender / editors / mesh / editmesh_extrude.c
index 1dfb1cddd2c94caad6aa47d0d50b56b45fc8c58c..d4c49833c2c548a469e23a2eb227caaad7dc5386 100644 (file)
@@ -287,8 +287,7 @@ static int edbm_extrude_repeat_exec(bContext *C, wmOperator *op)
        short a;
 
        /* dvec */
-       normalize_v3_v3(dvec, rv3d->persinv[2]);
-       mul_v3_fl(dvec, offs);
+       normalize_v3_v3_length(dvec, rv3d->persinv[2], offs);
 
        /* base correction */
        copy_m3_m4(bmat, obedit->obmat);