use const for readonly strings and set some functions to static
[blender.git] / source / gameengine / GamePlayer / common / GPC_Engine.h
index 5df8834..70e5a3e 100644 (file)
@@ -102,9 +102,9 @@ public:
        // Initialize() functions are not put here since they have
        // different prototypes for Unix and Windows
        void StartLoadingAnimation();
-       bool Start(char *filename);  // file-on-disk starter
+       bool Start(const char *filename);  // file-on-disk starter
        bool Start(unsigned char *blenderDataBuffer,
-                       unsigned int blenderDataBufferSize);  // file-in-memory starter
+                  unsigned int blenderDataBufferSize);  // file-in-memory starter
 
        void Stop();
        virtual void Exit();