BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() method
[blender.git] / source / gameengine / Ketsji / KX_GameObject.h
index 9b85572bec2e772574c4f6dfb680938b68cfb8d5..9c081b449ecffdd28a6dbabe88d9622dcf028fba 100644 (file)
@@ -1005,7 +1005,7 @@ public:
        KX_PYMETHOD_O(KX_GameObject,SetState);
        KX_PYMETHOD_VARARGS(KX_GameObject,AlignAxisToVect);
        KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
-       KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
+       KX_PYMETHOD_VARARGS(KX_GameObject,SuspendDynamics);
        KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
        KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
        KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);