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Add convex hull operator (bmesh operator and wm operator.)
[blender.git]
/
source
/
blender
/
editors
/
mesh
/
mesh_ops.c
diff --git
a/source/blender/editors/mesh/mesh_ops.c
b/source/blender/editors/mesh/mesh_ops.c
index 0b2a6d2bd6604157b1c7c831bce41108788f0d8f..1b87e7813db0976f46870036cb79ecc391280b7d 100644
(file)
--- a/
source/blender/editors/mesh/mesh_ops.c
+++ b/
source/blender/editors/mesh/mesh_ops.c
@@
-167,6
+167,8
@@
void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_wireframe);
WM_operatortype_append(MESH_OT_edge_split);
WM_operatortype_append(MESH_OT_wireframe);
WM_operatortype_append(MESH_OT_edge_split);
+ WM_operatortype_append(MESH_OT_convex_hull);
+
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);
WM_operatortype_append(MESH_OT_navmesh_face_copy);
#ifdef WITH_GAMEENGINE
WM_operatortype_append(MESH_OT_navmesh_make);
WM_operatortype_append(MESH_OT_navmesh_face_copy);