WM_operatortype_append(MATERIAL_OT_copy);
WM_operatortype_append(MATERIAL_OT_paste);
-
- WM_operatortype_append(MATERIAL_OT_mtex_copy);
- WM_operatortype_append(MATERIAL_OT_mtex_paste);
WM_operatortype_append(SCENE_OT_render_layer_add);
WM_operatortype_append(SCENE_OT_render_layer_remove);
WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec);
#endif
+ WM_operatortype_append(TEXTURE_OT_slot_copy);
+ WM_operatortype_append(TEXTURE_OT_slot_paste);
WM_operatortype_append(TEXTURE_OT_slot_move);
WM_operatortype_append(TEXTURE_OT_envmap_save);
WM_operatortype_append(TEXTURE_OT_envmap_clear);