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Cleanup: use shorter name for shader config
[blender.git]
/
source
/
blender
/
draw
/
intern
/
DRW_render.h
diff --git
a/source/blender/draw/intern/DRW_render.h
b/source/blender/draw/intern/DRW_render.h
index fbd5b4d8f312a9131bc8c92a3cc6ce816131acd6..6b636bfc0184c87629a1e745b311bab6885d4ac1 100644
(file)
--- a/
source/blender/draw/intern/DRW_render.h
+++ b/
source/blender/draw/intern/DRW_render.h
@@
-578,7
+578,7
@@
typedef struct DRWContextState {
eObjectMode object_mode;
- eGPUShaderConfig sh
ader
_cfg;
+ eGPUShaderConfig sh_cfg;
/** Last resort (some functions take this as an arg so we can't easily avoid).
* May be NULL when used for selection or depth buffer. */