DST.draw_ctx.object_pose = NULL;
}
- DST.draw_ctx.shader_cfg = GPU_SHADER_CFG_DEFAULT;
+ DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_DEFAULT;
if (DST.draw_ctx.rv3d && DST.draw_ctx.rv3d->rflag & RV3D_CLIPPING) {
- DST.draw_ctx.shader_cfg = GPU_SHADER_CFG_CLIPPED;
+ DST.draw_ctx.sh_cfg = GPU_SHADER_CFG_CLIPPED;
}
}