return GPU_shader_create(datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
}
-GPUShader *DRW_shader_create_3D_depth_only(eGPUShaderConfig shader_cfg)
+GPUShader *DRW_shader_create_3D_depth_only(eGPUShaderConfig sh_cfg)
{
- return GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_DEPTH_ONLY, shader_cfg);
+ return GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
}
GPUMaterial *DRW_shader_find_from_world(World *wo, const void *engine_type, int options, bool deferred)