static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
+ PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
const DRWContextState *draw_ctx = DRW_context_state_get();
const View3D *v3d = draw_ctx->v3d;
const RegionView3D *rv3d = draw_ctx->rv3d;
- PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
+ PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */