};
GPUShader *GPU_shader_get_builtin_shader_with_config(
- eGPUBuiltinShader shader, eGPUShaderConfig shader_cfg)
+ eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
{
BLI_assert(shader < GPU_SHADER_BUILTIN_LEN);
- BLI_assert(shader_cfg < GPU_SHADER_CFG_LEN);
- GPUShader **sh_p = &builtin_shaders[shader_cfg][shader];
+ BLI_assert(sh_cfg < GPU_SHADER_CFG_LEN);
+ GPUShader **sh_p = &builtin_shaders[sh_cfg][shader];
if (*sh_p == NULL) {
GPUShaderStages stages_legacy = {NULL};
}
/* common case */
- if (shader_cfg == GPU_SHADER_CFG_DEFAULT) {
+ if (sh_cfg == GPU_SHADER_CFG_DEFAULT) {
*sh_p = GPU_shader_create(stages->vert, stages->frag, stages->geom, NULL, stages->defs, __func__);
}
- else if (shader_cfg == GPU_SHADER_CFG_CLIPPED) {
+ else if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
/* Remove eventually, for now ensure support for each shader has been added. */
BLI_assert(ELEM(shader,
GPU_SHADER_3D_UNIFORM_COLOR,