static int wpaint__setSolidDrawOptions(void *userData, int index, int *drawSmooth_r)
{
Mesh *me = (Mesh*)userData;
- Material *ma;
if (me->mface) {
- int matnr = me->mface[index].mat_nr;
- ma = me->mat[matnr];
- }
+ short matnr= me->mface[index].mat_nr;
+ Material *ma= me->mat[matnr];
- if ( ma && (ma->game.flag & GEMAT_INVISIBLE)) {
- return 0;
+ if (ma && (ma->game.flag & GEMAT_INVISIBLE)) {
+ return 0;
+ }
}
*drawSmooth_r = 1;