python pose_channels -> bones
[blender.git] / release / scripts / io / export_fbx.py
index ec2d2791b5233dd35afadc97fa4d2163aed4705c..8b7501bea4d01bb2d0c4ff88c9de0a8f44827d29 100644 (file)
@@ -498,8 +498,7 @@ def write(filename, batch_objects = None, \
                        # not public
                        pose = fbxArm.blenObject.pose
 #                      pose = fbxArm.blenObject.getPose()
-                       self.__pose_bone =              pose.pose_channels[self.blenName]
-#                      self.__pose_bone =              pose.bones[self.blenName]
+                       self.__pose_bone =              pose.bones[self.blenName]
                        
                        # store a list if matricies here, (poseMatrix, head, tail)
                        # {frame:posematrix, frame:posematrix, ...}