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python pose_channels -> bones
[blender.git]
/
release
/
scripts
/
io
/
import_anim_bvh.py
diff --git
a/release/scripts/io/import_anim_bvh.py
b/release/scripts/io/import_anim_bvh.py
index dff9a3ac0c8eabdf53f0be280073e2ad2b486881..8185785d1b2f5fee7c56c55cc60db719cb1b6718 100644
(file)
--- a/
release/scripts/io/import_anim_bvh.py
+++ b/
release/scripts/io/import_anim_bvh.py
@@
-460,7
+460,7
@@
def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
bpy.ops.object.mode_set(mode='POSE', toggle=False)
pose= arm_ob.pose
- pose_bones= pose.
pose_channel
s
+ pose_bones= pose.
bone
s
if ROT_STYLE=='NATIVE':