col.itemR(bone, "locked")
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
if col2:
row = layout.row()
ob = context.object
bone = context.bone
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
row = layout.row()
col = row.column()
bone = context.edit_bone
pchan = None
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
split = layout.split()
bone = context.edit_bone
pchan = None
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
if ob and pchan: