Fix player prototype, fix compile for OSX/XCode4.2, use always tablet enabled (test)
[blender.git] / source / blender / quicktime / SConscript
index a128ded965ccf1891a404ef35f7b588c6e53bf29..37f6474350b78c01c99e85982c814b91ff7811d5 100644 (file)
@@ -35,6 +35,6 @@ defs=['WITH_QUICKTIME']
 
 if env['WITH_GHOST_COCOA']:
     defs.append('GHOST_COCOA')
-    env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities, cc_compilerchange='/usr/bin/gcc-4.2', cxx_compilerchange='/usr/bin/g++-4.2') # always use Apple-gcc-4.2 for objC language, for gnu-compilers do not support it fully yet
+    env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities, cc_compilerchange='/usr/bin/gcc', cxx_compilerchange='/usr/bin/g++') # always use Apple-gcc-4.2 for objC language, for gnu-compilers do not support it fully yet
 else:
     env.BlenderLib ('bf_quicktime', sources=source_files, includes=incs, defines=defs, libtype=types, priority=priorities)