Spelling Cleanup
[blender.git] / source / gameengine / Physics / common / PHY_IPhysicsEnvironment.h
index f64f55b659260358264eddec00fc2d0ce178663b..a2597f917e3a14e4624444036e574ad6c446c1fa 100644 (file)
@@ -129,7 +129,7 @@ class PHY_IPhysicsEnvironment
                virtual void            setContactBreakingTreshold(float contactBreakingTreshold) {}
                ///continuous collision detection mode, very experimental for Bullet
                virtual void            setCcdMode(int ccdMode) {}
-               ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behaviour
+               ///successive overrelaxation constant, in case PSOR is used, values in between 1 and 2 guarantee converging behavior
                virtual void            setSolverSorConstant(float sor) {}
                ///setSolverType, internal setting, chooses solvertype, PSOR, Dantzig, impulse based, penalty based
                virtual void            setSolverType(int solverType) {}