@rtype: string
"""
+ def addObject(object, other, time=0)
+ """
+ Adds an object to the scene like the Add Object Actuator would, and returns the created object.
+
+ @param object: The object to add
+ @type object: L{KX_GameObject} or string
+ @param other: The object's center to use when adding the object
+ @type other: L{KX_GameObject} or string
+ @param time: The lifetime of the added object, in frames. A time of 0 means the object will last forever.
+ @type time: int
+
+ @rtype: L{KX_GameObject}
+ """