updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / extern / Makefile
index 0a85b9b522072e7ded8849ef8f27db4d2fb74808..53abb0b1b3c3f8fea7fead7e03f83afe6e8de225 100644 (file)
@@ -40,7 +40,7 @@ ifeq ($(WITH_FREETYPE2), true)
     DIRS += bFTGL/src
 endif
 
-ifeq ($(NAN_USE_BULLET), true)
+ifneq ($(NAN_NO_KETSJI), true)
     DIRS += bullet
 endif