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updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git]
/
extern
/
Makefile
diff --git
a/extern/Makefile
b/extern/Makefile
index 0a85b9b522072e7ded8849ef8f27db4d2fb74808..53abb0b1b3c3f8fea7fead7e03f83afe6e8de225 100644
(file)
--- a/
extern/Makefile
+++ b/
extern/Makefile
@@
-40,7
+40,7
@@
ifeq ($(WITH_FREETYPE2), true)
DIRS += bFTGL/src
endif
DIRS += bFTGL/src
endif
-if
eq ($(NAN_USE_BULLET
), true)
+if
neq ($(NAN_NO_KETSJI
), true)
DIRS += bullet
endif
DIRS += bullet
endif