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updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git]
/
source
/
gameengine
/
Ketsji
/
KX_ConvertPhysicsObject.h
diff --git
a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index e38ff77f76e88ac8e66634ced82d96bc357a662a..b1922e247d149d6c19443e7c76c37559ee2c8348 100644
(file)
--- a/
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/
source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@
-33,7
+33,11
@@
#define KX_CONVERTPHYSICSOBJECTS
/* These are defined by the build system... */
#define KX_CONVERTPHYSICSOBJECTS
/* These are defined by the build system... */
+//but the build system is broken, because it doesn't allow for 2 or more defines at once.
+//Please leave Sumo _AND_ Bullet enabled
#define USE_SUMO_SOLID
#define USE_SUMO_SOLID
+#define USE_BULLET
+
//#define USE_ODE
//on visual studio 7/8, always enable BULLET for now
//#define USE_ODE
//on visual studio 7/8, always enable BULLET for now