updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / source / gameengine / Physics / Makefile
index b88cedee8f2ee9deebe3a2642558d54e3bf91aa5..62e433cb72c8f3c80f4f7ca6fc32162946702078 100644 (file)
@@ -35,10 +35,7 @@ include nan_definitions.mk
 
 SOURCEDIR = source/gameengine/Physics
 DIR = $(OCGDIR)/gameengine/blphys
-DIRS = common Sumo Dummy
+DIRS = common Sumo Dummy Bullet
 #DIRS += BlOde
-ifeq ($(NAN_USE_BULLET), true)
- DIRS += Bullet
-endif
 
 include nan_subdirs.mk