updated SConstruct and Makefile so that if you compile the gameengine, is always...
[blender.git] / source / gameengine / SConscript
index 496d9dc8f3cae5ffee700786c48c8241bcc5672c..ca4283944b59259e06074483eab2bdbde0c3eec2 100644 (file)
@@ -13,7 +13,8 @@ SConscript(['BlenderRoutines/SConscript',
             'Physics/Dummy/SConscript',
             'Rasterizer/SConscript',
             'Rasterizer/RAS_OpenGLRasterizer/SConscript',
-            'SceneGraph/SConscript'])
+            'SceneGraph/SConscript',
+            'Physics/Bullet/SConscript'])
 
 if user_options_dict['BUILD_BLENDER_PLAYER']:
        SConscript(['GamePlayer/SConscript'])
@@ -22,5 +23,3 @@ if user_options_dict['USE_PHYSICS'] == 'solid':
     SConscript(['Physics/Sumo/SConscript'])
 elif user_options_dict['USE_PHYSICS'] == 'ode':
     SConscript(['Physics/BlOde/SConscript'])
-elif user_options_dict['USE_PHYSICS'] == 'bullet':
-    SConscript(['Physics/Bullet/SConscript'])