Volume rendering: multiple scattering
[blender.git] / source / blender / render / intern / include / volume_precache.h
index 78409e4c64698877849d318d2f28416e3e9cfdbc..9d87a219c829f076510999374488a7a83334bd40 100644 (file)
@@ -28,4 +28,6 @@
  
 void volume_precache(Render *re);
 void free_volume_precache(Render *re);
-int point_inside_volume_objectinstance(ObjectInstanceRen *obi, float *co);
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+int point_inside_volume_objectinstance(ObjectInstanceRen *obi, float *co);
+
+#define VOL_MS_TIMESTEP        0.1f
\ No newline at end of file