static EnumPropertyItem tree_type_items[] = {
{NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
static EnumPropertyItem tree_type_items[] = {
{NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
{NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
- {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDER_RESULT, "Compositing", "Compositing nodes."},
+ {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes."},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem texture_type_items[] = {
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem texture_type_items[] = {