Swapped some icons in the node editor. The Render Layers menu was using wrong icon...
[blender.git] / source / blender / makesrna / intern / rna_space.c
index fb71b2976838f70896e9e0f263593964793909b0..d220c707143b51ab74b5907e443dab0458ce97c6 100644 (file)
@@ -1409,7 +1409,7 @@ static void rna_def_space_node(BlenderRNA *brna)
        static EnumPropertyItem tree_type_items[] = {
                {NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
                {NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
        static EnumPropertyItem tree_type_items[] = {
                {NTREE_SHADER, "MATERIAL", ICON_MATERIAL, "Material", "Material nodes."},
                {NTREE_TEXTURE, "TEXTURE", ICON_TEXTURE, "Texture", "Texture nodes."},
-               {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDER_RESULT, "Compositing", "Compositing nodes."},
+               {NTREE_COMPOSIT, "COMPOSITING", ICON_RENDERLAYERS, "Compositing", "Compositing nodes."},
                {0, NULL, 0, NULL, NULL}};
 
        static EnumPropertyItem texture_type_items[] = {
                {0, NULL, 0, NULL, NULL}};
 
        static EnumPropertyItem texture_type_items[] = {