struct MovieClipUser;
struct Scene;
+/* mask_ops.c */
+typedef enum {
+ MASK_WHICH_HANDLE_NONE = 0,
+ MASK_WHICH_HANDLE_STICK = 1,
+ MASK_WHICH_HANDLE_LEFT = 2,
+ MASK_WHICH_HANDLE_RIGHT = 3,
+ MASK_WHICH_HANDLE_BOTH = 4,
+} eMaskWhichHandle;
+
+typedef enum {
+ MASK_HANDLE_MODE_STICK = 1,
+ MASK_HANDLE_MODE_INDIVIDUAL_HANDLES = 2,
+} eMaskhandleMode;
+
struct MaskSplinePoint *BKE_mask_spline_point_array(struct MaskSpline *spline);
struct MaskSplinePoint *BKE_mask_spline_point_array_from_point(struct MaskSpline *spline, struct MaskSplinePoint *point_ref);
float start_u, const float co[2], const eMaskSign sign);
/* point */
-bool BKE_mask_point_has_handle(struct MaskSplinePoint *point);
-void BKE_mask_point_handle(struct MaskSplinePoint *point, float handle[2]);
-void BKE_mask_point_set_handle(struct MaskSplinePoint *point, float loc[2], bool keep_direction,
+eMaskhandleMode BKE_mask_point_handles_mode_get(struct MaskSplinePoint *point);
+void BKE_mask_point_handle(struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float handle[2]);
+void BKE_mask_point_set_handle(struct MaskSplinePoint *point, eMaskWhichHandle which_handle, float loc[2], bool keep_direction,
float orig_handle[2], float orig_vec[3][3]);
void BKE_mask_point_segment_co(struct MaskSpline *spline, struct MaskSplinePoint *point, float u, float co[2]);
void BKE_mask_point_add_uw(struct MaskSplinePoint *point, float u, float w);
void BKE_mask_point_select_set(struct MaskSplinePoint *point, const bool do_select);
-void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point, const bool do_select);
+void BKE_mask_point_select_set_handle(struct MaskSplinePoint *point, const eMaskWhichHandle which_handle, const bool do_select);
/* general */
struct Mask *BKE_mask_new(struct Main *bmain, const char *name);
#define MASKPOINT_ISSEL_ANY(p) ( ((p)->bezt.f1 | (p)->bezt.f2 | (p)->bezt.f3) & SELECT)
#define MASKPOINT_ISSEL_KNOT(p) ( (p)->bezt.f2 & SELECT)
-#define MASKPOINT_ISSEL_HANDLE_ONLY(p) ( (((p)->bezt.f1 | (p)->bezt.f3) & SELECT) && (((p)->bezt.f2 & SELECT) == 0) )
-#define MASKPOINT_ISSEL_HANDLE(p) ( (((p)->bezt.f1 | (p)->bezt.f3) & SELECT) )
+
+#define MASKPOINT_ISSEL_HANDLE(point, which_handle) \
+ ((which_handle == MASK_WHICH_HANDLE_STICK) ? \
+ ((((point)->bezt.f1 | (point)->bezt.f3) & SELECT)) : \
+ ((which_handle == MASK_WHICH_HANDLE_LEFT) ? \
+ ((point)->bezt.f1 & SELECT) : \
+ ((point)->bezt.f3 & SELECT)))
#define MASKPOINT_SEL_ALL(p) { (p)->bezt.f1 |= SELECT; (p)->bezt.f2 |= SELECT; (p)->bezt.f3 |= SELECT; } (void)0
#define MASKPOINT_DESEL_ALL(p) { (p)->bezt.f1 &= ~SELECT; (p)->bezt.f2 &= ~SELECT; (p)->bezt.f3 &= ~SELECT; } (void)0
#define MASKPOINT_INVSEL_ALL(p) { (p)->bezt.f1 ^= SELECT; (p)->bezt.f2 ^= SELECT; (p)->bezt.f3 ^= SELECT; } (void)0
-#define MASKPOINT_SEL_HANDLE(p) { (p)->bezt.f1 |= SELECT; (p)->bezt.f3 |= SELECT; } (void)0
-#define MASKPOINT_DESEL_HANDLE(p) { (p)->bezt.f1 &= ~SELECT; (p)->bezt.f3 &= ~SELECT; } (void)0
-
#define MASK_RESOL_MAX 128