code cleanup: minor changes, replace len_v3 with len_squared_v3 for comparison.
[blender.git] / source / blender / editors / mask / mask_draw.c
index 74cdf4c2a11ce643b1438303bfce7cefacb3eb4f..af9d3341e618ae855049b5ef0f317a669995d2a8 100644 (file)
@@ -409,7 +409,7 @@ static void draw_spline_curve(const bContext *C, MaskLayer *masklay, MaskSpline
                               int width, int height)
 {
        const unsigned int resol = max_ii(BKE_mask_spline_feather_resolution(spline, width, height),
-                                       BKE_mask_spline_resolution(spline, width, height));
+                                         BKE_mask_spline_resolution(spline, width, height));
 
        unsigned char rgb_tmp[4];