int max_textures;
short noise; /* noise type: wave, curl, anisotropic */
short pad2;
- int prev_res[3];
- int prev_maxres;
- int render_res[3];
- int render_maxres;
+ int pad;
+ int pad3;
} SmokeDomainSettings;
/* collision objects (filled with smoke) */
typedef struct SmokeCollSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
+ struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
float *points;
float *points_old;
float *vel;