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Use one context per OSL thread. Not sure if this actually works, but the simple rende...
[blender.git]
/
intern
/
cycles
/
kernel
/
kernel_shader.h
diff --git
a/intern/cycles/kernel/kernel_shader.h
b/intern/cycles/kernel/kernel_shader.h
index 5ab3c2c25450718eab7835bedacca46efbe9d6a3..e3e45e62451dec8a3d5fc762fde905e7eae02db8 100644
(file)
--- a/
intern/cycles/kernel/kernel_shader.h
+++ b/
intern/cycles/kernel/kernel_shader.h
@@
-773,15
+773,5
@@
__device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
}
#endif
-/* Free ShaderData */
-
-__device void shader_release(KernelGlobals *kg, ShaderData *sd)
-{
-#ifdef __OSL__
- if (kernel_osl_use(kg))
- OSLShader::release(kg, sd);
-#endif
-}
-
CCL_NAMESPACE_END