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Use one context per OSL thread. Not sure if this actually works, but the simple rende...
[blender.git]
/
intern
/
cycles
/
kernel
/
osl
/
osl_shader.h
diff --git
a/intern/cycles/kernel/osl/osl_shader.h
b/intern/cycles/kernel/osl/osl_shader.h
index 815557ed203a6d1d218b15547f18aca1334574c2..a888335aad6458a923c89d117715031ae6cccfd7 100644
(file)
--- a/
intern/cycles/kernel/osl/osl_shader.h
+++ b/
intern/cycles/kernel/osl/osl_shader.h
@@
-77,9
+77,6
@@
public:
static float3 volume_eval_phase(const ShaderData *sd, const ShaderClosure *sc,
const float3 omega_in, const float3 omega_out);
-
- /* release */
- static void release(KernelGlobals *kg, const ShaderData *sd);
};
CCL_NAMESPACE_END