enm.insert("Reflection", CLOSURE_BSDF_HAIR_REFLECTION_ID);
enm.insert("Transmission", CLOSURE_BSDF_HAIR_TRANSMISSION_ID);
-
return enm;
}
add_input("Offset", SHADER_SOCKET_FLOAT);
add_input("RoughnessU", SHADER_SOCKET_FLOAT);
add_input("RoughnessV", SHADER_SOCKET_FLOAT);
-
}
void HairBsdfNode::compile(SVMCompiler& compiler)
compiler.parameter("component", component);
compiler.add(this, "node_hair_bsdf");
-
}
/* Geometry */