BGE API cleanup: shape action actuator.
[blender.git] / source / gameengine / Ketsji / KX_PythonInit.cpp
index 0032d83c2ff7c773737e1b649004ad3c46087845..13f141dec13c1f53d9df4b9d8e1905da60967f9c 100644 (file)
@@ -963,11 +963,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
        KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,     KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
 
        /* 7. Action actuator                                                                                                      */
-       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,     BL_ActionActuator::KX_ACT_ACTION_PLAY);
-       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     BL_ActionActuator::KX_ACT_ACTION_FLIPPER);
-       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,     BL_ActionActuator::KX_ACT_ACTION_LOOPSTOP);
-       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     BL_ActionActuator::KX_ACT_ACTION_LOOPEND);
-       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,     BL_ActionActuator::KX_ACT_ACTION_PROPERTY);
+       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY,        ACT_ACTION_PLAY);
+       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER,     ACT_ACTION_FLIPPER);
+       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP,    ACT_ACTION_LOOP_STOP);
+       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND,     ACT_ACTION_LOOP_END);
+       KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY,    ACT_ACTION_FROM_PROP);
        
        /*8. GL_BlendFunc */
        KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);