mesh operator documentation patch from Ron walker, (edited a few of the descriptions)
[blender.git] / source / blender / editors / mesh / mesh_layers.c
index e06381780db8627d1394b29c6a34ee3e971ab5c1..17a448ecf90cfd908c5c26e9a6d58b24bef85a52 100644 (file)
@@ -199,6 +199,7 @@ void MESH_OT_uv_texture_add(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Add UV Texture";
+       ot->description= "Add UV texture layer.";
        ot->idname= "MESH_OT_uv_texture_add";
        
        /* api callbacks */
@@ -238,6 +239,7 @@ void MESH_OT_uv_texture_remove(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Remove UV Texture";
+       ot->description= "Remove UV texture layer.";
        ot->idname= "MESH_OT_uv_texture_remove";
        
        /* api callbacks */
@@ -302,6 +304,7 @@ void MESH_OT_vertex_color_add(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Add Vertex Color";
+       ot->description= "Add vertex color layer.";
        ot->idname= "MESH_OT_vertex_color_add";
        
        /* api callbacks */
@@ -341,6 +344,7 @@ void MESH_OT_vertex_color_remove(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Remove Vertex Color";
+       ot->description= "Remove vertex color layer.";
        ot->idname= "MESH_OT_vertex_color_remove";
        
        /* api callbacks */
@@ -378,6 +382,7 @@ void MESH_OT_sticky_add(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Add Sticky";
+       ot->description= "Add sticky UV texture layer.";
        ot->idname= "MESH_OT_sticky_add";
        
        /* api callbacks */
@@ -414,6 +419,7 @@ void MESH_OT_sticky_remove(wmOperatorType *ot)
 {
        /* identifiers */
        ot->name= "Remove Sticky";
+       ot->description= "Remove sticky UV texture layer.";
        ot->idname= "MESH_OT_sticky_remove";
        
        /* api callbacks */