Get rid of c++ in blenkernel and modifiers
[blender.git] / source / gameengine / Converter / BL_ArmatureActuator.cpp
index 82b8307a2bc323e54299cb4ed60be57b07732701..a56fab31a262c78f3e135a30b37bf06600b4b925 100644 (file)
@@ -1,4 +1,4 @@
-/**
+/*
  * $Id$
  *
  * ***** BEGIN GPL LICENSE BLOCK *****
  * ***** END GPL LICENSE BLOCK *****
  */
 
+/** \file gameengine/Converter/BL_ArmatureActuator.cpp
+ *  \ingroup bgeconv
+ */
+
+
 #include "DNA_action_types.h"
 #include "DNA_constraint_types.h"
 #include "DNA_actuator_types.h"
@@ -110,7 +115,7 @@ bool BL_ArmatureActuator::UnlinkObject(SCA_IObject* clientobj)
        return res;
 }
 
-void BL_ArmatureActuator::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
+void BL_ArmatureActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
 {
        void **h_obj = (*obj_map)[m_gametarget];
        if (h_obj) {
@@ -175,7 +180,7 @@ bool BL_ArmatureActuator::Update(double curtime, bool frame)
        return result;
 }
 
-#ifndef DISABLE_PYTHON
+#ifdef WITH_PYTHON
 
 /* ------------------------------------------------------------------------- */
 /* Python Integration Hooks                                                                     */
@@ -257,5 +262,5 @@ PyObject* BL_ArmatureActuator::pyattr_get_constraint(void *self, const struct KX
                return constraint->GetProxy();
 }
 
-#endif // DISABLE_PYTHON
+#endif // WITH_PYTHON