Merge commit 'master@6ed15c5a41130b55cb57a43a8a9470a91d38c3d5' into blender2.8
[blender.git] / tests / python / bl_alembic_import_test.py
index e83d38aec63cdb9c6e07ae30760b2be976c4b0f6..854a5846361d3fbd088d9ee9341188216a230e3d 100644 (file)
@@ -85,7 +85,7 @@ class SimpleImportTest(unittest.TestCase):
         for ob in bpy.data.objects:
             self.assertEqual('Cube' in ob.name, ob.select_get())
 
-    def test_change_path(self):
+    def test_change_path_constraint(self):
         import math
 
         fname = 'cube-rotating1.abc'
@@ -122,6 +122,32 @@ class SimpleImportTest(unittest.TestCase):
         self.assertAlmostEqual(y, 0)
         self.assertAlmostEqual(z, 0)
 
+    def test_change_path_modifier(self):
+        import math
+
+        fname = 'animated-mesh.abc'
+        abc = self.testdir / fname
+        relpath = bpy.path.relpath(str(abc))
+
+        res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
+        self.assertEqual({'FINISHED'}, res)
+        cube = bpy.context.active_object
+
+        # Check that the file loaded ok.
+        bpy.context.scene.frame_set(6)
+        self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
+        self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
+        self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
+
+        # Change path from absolute to relative. This should not break the animation.
+        bpy.context.scene.frame_set(1)
+        bpy.data.cache_files[fname].filepath = relpath
+        bpy.context.scene.frame_set(6)
+
+        self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
+        self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
+        self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
+
     def test_import_long_names(self):
         # This file contains very long names. The longest name is 4047 chars.
         bpy.ops.wm.alembic_import(