header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree
[blender.git] / source / blender / gpu / intern / gpu_extensions.c
index 0ef60aaf978c71a88646368654f4792c4f7fcb65..e8e470131591b6eafc848d0bf2ae578938fe17d2 100644 (file)
 
 #include "MEM_guardedalloc.h"
 
-#include "BKE_global.h"
-
-
 #include "BLI_blenlib.h"
 #include "BLI_utildefines.h"
 #include "BLI_math_base.h"
 
+#include "BKE_global.h"
+
 #include "GPU_draw.h"
 #include "GPU_extensions.h"
 #include "gpu_codegen.h"