header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTree
[blender.git] / source / blender / nodes / intern / node_exec.h
index 679439ef12ebe21b178841703b9c67c4da7eb943..5febda036e02dc7aa8795862a0630abd0c7f24b1 100644 (file)
@@ -79,6 +79,6 @@ void ntree_exec_end(struct bNodeTreeExec *exec);
 
 struct bNodeThreadStack *ntreeGetThreadStack(struct bNodeTreeExec *exec, int thread);
 void ntreeReleaseThreadStack(struct bNodeThreadStack *nts);
-int ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread);
+bool ntreeExecThreadNodes(struct bNodeTreeExec *exec, struct bNodeThreadStack *nts, void *callerdata, int thread);
 
 #endif