optionally use guarded alloc for tiles compositor, also replace allocation functions...
[blender.git] / source / gameengine / GameLogic / SCA_IInputDevice.h
index 443faef6338a96ac28596982e31df7fbb031b68d..01f525f8eb7b95ad809aa0b627e4152df89a0abd 100644 (file)
@@ -316,9 +316,7 @@ public:
 
 
 #ifdef WITH_CXX_GUARDEDALLOC
-public:
-       void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_InputEvent"); }
-       void operator delete(void *mem) { MEM_freeN(mem); }
+       MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_InputEvent")
 #endif
 };