optionally use guarded alloc for tiles compositor, also replace allocation functions...
[blender.git] / source / gameengine / GameLogic / SCA_KeyboardManager.h
index 5706d16ae195bdf62bc7b456abe24d0c517ef433..2d9ad45833fc8048eee88dd2f68b2da7180844b2 100644 (file)
@@ -59,9 +59,7 @@ public:
 
 
 #ifdef WITH_CXX_GUARDEDALLOC
-public:
-       void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_KeyboardManager"); }
-       void operator delete( void *mem ) { MEM_freeN(mem); }
+       MEM_CXX_CLASS_ALLOC_FUNCS("GE:SCA_KeyboardManager")
 #endif
 };