* All rights reserved.
*
*
- * Contributor(s): Blender Foundation
+ * Contributor(s): Blender Foundation, Joshua Leung
*
+ *
+ * Generic 2d view with should allow drawing grids,
+ * panning, zooming, scrolling, ..
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef UI_VIEW2D_H
#define UI_VIEW2D_H
-/* start of a generic 2d view with should allow drawing grids,
- * panning, zooming, scrolling, .. */
+/* ------------------------------------------ */
+/* Settings: */
+
+/* generic value to use when coordinate lies out of view when converting */
+#define V2D_IS_CLIPPED 12000
+/* --- Grids --- */
+/* grid-units (for drawing time) */
#define V2D_UNIT_SECONDS 0
#define V2D_UNIT_FRAMES 1
+/* clamping of grid values to whole numbers */
#define V2D_GRID_CLAMP 0
#define V2D_GRID_NOCLAMP 1
-#define V2D_IS_CLIPPED 12000
+/* flags for grid-lines to draw */
+#define V2D_HORIZONTAL_LINES (1<<0)
+#define V2D_VERTICAL_LINES (1<<1)
+#define V2D_HORIZONTAL_AXIS (1<<2)
+#define V2D_VERTICAL_AXIS (1<<3)
+
+/* --- Scrollers --- */
+
+/* ------------------------------------------ */
+/* Macros: */
+
+/* test if mouse in a scrollbar */
+#define IN_2D_VERT_SCROLL(v2d, co) (BLI_in_rcti(&v2d->vert, co[0], co[1]))
+#define IN_2D_HORIZ_SCROLL(v2d, co) (BLI_in_rcti(&v2d->hor, co[0], co[1]))
-#define V2D_HORIZONTAL_LINES 1
-#define V2D_VERTICAL_LINES 2
-#define V2D_HORIZONTAL_AXIS 4
-#define V2D_VERTICAL_AXIS 8
+/* ------------------------------------------ */
+/* Type definitions: */
struct View2D;
struct View2DGrid;
+struct View2DScrollers;
+
+struct wmWindowManager;
struct bContext;
typedef struct View2DGrid View2DGrid;
+typedef struct View2DScrollers View2DScrollers;
+
+/* ----------------------------------------- */
+/* Prototypes: */
/* setup */
void UI_view2d_ortho(const struct bContext *C, struct View2D *v2d);
void UI_view2d_update_size(struct View2D *v2d, int winx, int winy);
+void UI_view2d_enforce_status(struct View2D *v2d, int winx, int winy);
/* grid drawing */
-View2DGrid *UI_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, int unit, int type, int winx, int winy);
+View2DGrid *UI_view2d_calc_grid(const struct bContext *C, struct View2D *v2d, short unit, short type, int winx, int winy);
void UI_view2d_draw_grid(const struct bContext *C, struct View2D *v2d, View2DGrid *grid, int flag);
void UI_view2d_free_grid(View2DGrid *grid);
+/* scrollbar drawing */
+
+void UI_view2d_draw_scrollers(const struct bContext *C, struct View2D *v2d, View2DScrollers *scrollers, int flag);
+void UI_view2d_free_scrollbars(View2DScrollers *scrollers);
+
/* coordinate conversion */
void UI_view2d_region_to_view(struct View2D *v2d, short x, short y, float *viewx, float *viewy);
void UI_view2d_view_to_region(struct View2D *v2d, float x, float y, short *regionx, short *regiony);
void UI_view2d_to_region_no_clip(struct View2D *v2d, float x, float y, short *regionx, short *region_y);
+/* utilities */
+void UI_view2d_getscale(struct View2D *v2d, float *x, float *y);
+
+
+/* operators */
+void ui_view2d_operatortypes(void);
+void UI_view2d_keymap(struct wmWindowManager *wm);
+
#endif /* UI_VIEW2D_H */