bind marker camera now uses active object rather then scene camera (was requested...
[blender.git] / source / blender / editors / animation / anim_markers.c
index c6e5542703407af87d80379411aa231b081872c2..b33383965986008ca744167e9f70a9b4df337d11 100644 (file)
@@ -50,6 +50,7 @@
 #include "BKE_main.h"
 #include "BKE_report.h"
 #include "BKE_scene.h"
+#include "BKE_screen.h"
 
 #include "WM_api.h"
 #include "WM_types.h"
@@ -1416,7 +1417,9 @@ static void MARKER_OT_make_links_scene(wmOperatorType *ot)
 
 static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
 {
+       bScreen *sc= CTX_wm_screen(C);
        Scene *scene= CTX_data_scene(C);
+       Object *ob = CTX_data_active_object(C);
        ListBase *markers= ED_context_get_markers(C);
        TimeMarker *marker;
 
@@ -1424,10 +1427,15 @@ static int ed_marker_camera_bind_exec(bContext *C, wmOperator *UNUSED(op))
        if(marker == NULL)
                return OPERATOR_CANCELLED;
 
-       marker->camera= scene->camera;
+       marker->camera= ob;
+
+       /* camera may have changes */
+       scene_camera_switch_update(scene);
+       BKE_screen_view3d_scene_sync(sc);
 
        WM_event_add_notifier(C, NC_SCENE|ND_MARKERS, NULL);
        WM_event_add_notifier(C, NC_ANIMATION|ND_MARKERS, NULL);
+       WM_event_add_notifier(C, NC_SCENE|NA_EDITED, scene); /* so we get view3d redraws */
 
        return OPERATOR_FINISHED;
 }