At last... this merge should finally do the trick!
[blender.git] / source / gameengine / Ketsji / KX_GameObject.h
index 5928571495096778b5922561a2872985131d2156..8fa2b3180ef672e1322f562174550ec6acbf920d 100644 (file)
@@ -63,10 +63,6 @@ struct Object;
 /* utility conversion function */
 bool ConvertPythonToGameObject(PyObject * value, KX_GameObject **object, bool py_none_ok, const char *error_prefix);
 
-#ifdef USE_MATHUTILS
-void KX_GameObject_Mathutils_Callback_Init(void);
-#endif
-
 /**
  * KX_GameObject is the main class for dynamic objects.
  */